General
New Page
the maps are now also available on gta2dare.omnitude.net
Instructions (same for all maps)
-Extract everything in that archive into your gta2\data folder
Legal
All my maps are released under
creative commons Attribution-ShareAlike 3.0 Unported licence which means that you are allowed to use them as long as you mention me as author and share it in the same way.
Packs
Important: unlike maps the packages have to be extracted directly in the gta2 folder
Elypter Pakx
This package contains all the maps that i made.
Elypter Pakx
Multiplayer Pakx
This is a package that also contains almost every other map that has been created.
Multiplayer Pakx
Online Pakx
This package contains multiplayer pakx and also game pakx (the game files, game hunter, the patches and many tools), image pack (preview images for the maps in game hunter) and an installer with startup help
Online Pakx (recommended)
Hosted Maps of other Authors
The maps in this Section are maps from other authors that i modified, updated, repackaged or rehosted.
Hosted Maps
updated for bernaar: bernaarhp.7z, bernaarmap.7z, bernaarrace.7z
updated for pyro:
GTA2Bootcamp-1.11.7z, pyro-gta2dd.7z, SanAn-v2.8.zip
name conflict:
Block_Fort.zip
no batch version for the packs:
tinytown_noarrow.7z
water slow race
Tiny Tiny Town
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-Ben Millard for his 41 points list
-everyone who helped me on the gtamp forum and all testers
-Sektor for scripting help
Images
Classic Mode
As you can see from the name and the images it is a shrinked version of Tiny Town. The idea behind this is to make not only the map more dense but also the gaming action. It speeds up the gameplay a lot and makes it more fun especially with a high ping. I made this look and feel as much as the original tiny town as possible. Start and respawn points are also the same, only weapon respawn time was reduced by half to adjust to the faster gameplay.
Arena Mode
This mode is an offspring from the Classic Mode by BenMillard.
While the Classic Modes taget is to reselmble the original map this one has more weapons more ammo and they instantly reappear. Besides that the map appeareance was changed to look more scenic that the original.
you can download it here
Army Mode
As you already guess you can get army on that map but there is much more and it also plays well without cops/army.
If police is on you start with wanted level 4 and so you can reach wanted level 6 faster.
Feature List
General:
- Most cars are replaced by modded versions or completely different ones. (none of the cars was created by me but some of them took)
- traffic doesn't brake for you. so be careful on roads.
- cop chase speed has been reduced a bit. this minimizes some of these über rage attacts where they push you back 100 meters sometimes.
- when siren is on in a car you immediately get back in after trying to exit. this is good for car rocket. but you could kill yourself easily too. maybe gonna fix this but not sure.
- mines and oil disappears after certain time
- player starts with wanted level 4 and gets equipped with dual pistol.
- Tanker trailer that explodes large after a little damage
- Transporter trailer that is swirling around when pushed. it kills everything that is not in a car
- bankvan: your score rises when you are in it. and you are not being chased while you're in it ("bribe van")
- Hot Dog Van: VMG + "death to ice cream vans"
- Ice-Cream Van explodes when entering + "taste my wrath ice cream boy"
- Pickup,U-Jerk, Van, TV Van: turned into trailers: peds still drive around in them but they can be hooked up and used as bomb carriers.
- Taxi1 & 2 drive you around the city when you press horn
- Bus has jammed accelerator. it will explode when it gets too slow
- Box Truck: made it stronger (antistrength: f0.510) and changed carhandling that turns it into a ped killer when pressing hand brake.
- Blue explosion rings
- a little gang near the parked tank (it isn't there always)
Powerups:
- Powerup GTA2 logo: car repair
- Powerup Respekt: No collision
- Powerup Bribe: bribe
- Powerup kill frenzy: army wanted level
- Powerup Fist: explode punch
Gang cars:
- Garbage Truck: changed door type, planed: garbage gang gang with shotguns and pistols
Pacifier: can drive over cars, withstands 3 rockets, bullet proof, planed: army gang: machinegun
- Fire Truck: withstands 1 rocket, is flame proof, gives you flamethrower and vehicle flame thrower, fire gang: flamethrower and you will be extinguished when on fire.
- medicar: planed: medi gang: electro baton and punching, makes you invincible while the gang is alive.
- Limo1 & 2: gives you an elvis gang: they are dressed correctly, follow you, dont die, but don't attac either to make them not too strong.
new vehicles:
- USAF nuclear truck, the one in the map has 1 instant bomb (KRSBUS/Karma Bus)
- Hummer, can drive over cars (Minx/dart)
- plane, cannot fly yet (Morgan/Morton)
- urbania, a very small car (Morris/Maurice)
- Speedy Limo, very vulnerable to any damage but bullet, flame and rocket proof ----------- (Messer/Schmidt)
- Neudrag, car with extreme thrust (JEFFREY)
simple car modifications:
- big bug: can drive over cars, changed car handling so it can steer very fast and it withstands 1 rocket (f0.900)(good in combination with vmg)
- b type: modified car handling
- Tow Truck: changed carhandling and axis position to make it possible to attach trailers to it.
- BOXTRUCK, TOWTRUCK, TRUKCAB1, TRUKCAB2: vehicle mines and carbomb
- Armed Land Roamer: more thrust and strength
- Special Agent Car: bullet proof
- Swat van: no collision
- Tank: gives you Rocket launcher.
- Dementia: changed car handling and door type
- gtruck gets oil
Armageddon Mode
I am also developing a script that adds a scripted wanted level 7 and 8, probably also 9 and 10 for a worms like armageddon. you can read some of the ideas in the forum topic and download an old singleplayer only preview
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=67
Chagelog
23-08-2010:
respawn wanted level of army script is now 4 (SWAT)
22-08-2010:
added army script
06-08-2010:
changed mmp & readme to newest convention
before:
ready for release
Download
tyty.7z@square7
TINY GTA
I also made a stand alone version of gta that includes this map. It is a minimalistic version
and has nothing more than what is need to play this map over lan. Thus it only is 6.56 MB. i also made minimalistic versions for other maps.
You can download it from this very easy rememberable url:
tiny-gta.tk
Tiny Face Off
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-Lantyz for the original map script files
-Testing: BenMillard
Images
Classic
As well as Tiny Tiny Town this is a shrinked version of an original GTA2 map, in this case Face Off. Same principle: smaller map, more action, more fun.
Arena
this is the arena version by BenMillard. It has more and instantly respawning weapons with full ammo and conveyors. This was also the frst version that fixed random crashes. I took this and other improvements and used them for the other modes too.
Army Lite
This is a mode that allows you to get army wanted level. But unlike Tiny Tiny Town army i only happens when you collect the kill frenzy powerup. That allows you to control the chaos. It also has many stunts and a train, conveyors, cranes and crushers. The design and detail has been improoved in many areas and last but not least it has many powerups. More weapons and some eclusively on this map existing scripted powerups.
Special Feature List
Special Powerups:
- Powerup tire(hidden) at srayshop: car repair and paint
- Powerup Respekt: Nocollide
- Powerup Multiplyer: Car Armor(bulletproof, flameproof, rocketproof)
- Powerup Bribe
- Powerup kill frenzy: army wanted level
- Powerup Fist: explode punch
- Powerup Instantbomb (hidden under the non crushing part of the crusher)
- Powerup Life+1: blackbox (press horn to get on the backseat which lets you survive the destruction of the car)
- Powerup Get out of jail: locks the door of your car for others (unfortunately not for cops)
- Powerup Health: also extinguishes burning players
- Powerup Invisibility: makes also your car invisible (only works with swatvan yet because it is much work)
- Powerup Tanktop, Watercanon and traffic light(jeepgun): only gives those weapons to vehicles that can use them to prevent crashes.
Stunts:
simple car modifications:
- big bug: can drive over cars
- Tow Truck: changed carhandling and axis position to make it possible to attach trailers to it.
- Armed Land Roamer: more thrust and strength and withstand one rocket
- Special Agent Car: bullet proof
- Swat van: bullet proof
- APC: Bulletproof
- Firetruck withstands one rocket
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=263
Changelog
Changelog Army:
2011-03-14:
a train system
a train system, yeah this deserves to be mentioned twice
scripted doorlock powerup for cars. (unforunately doesnt help against cops)
train staion at nw
fast reload and double damage at far nw
rusty wrecked train bridge at sw
clinker train bridge at sw central
one railroad crossing where cars get crushed
some other train bridges
tunnel through building at west central with jump to electrogun
indestructible train
blue color train
blue explosions
explode punch animation
cranes at south central and far sw
more street texture detail
changed a color of car repair
you have to exit your car when you are underground to be teleported back
fireladders at nw
pipes into river
water tower at far sw
2011-03-12:
added cars
fixed some bugs
2011-03-11:
no collision powerup and car armor now has an animated forcefield (it is taken from ddr and modified a bit)
damn sunday driver message when dieing in car
blackbox powerup (life) works now
carinvisibility works but only with swatvan atm. it's very much work to modify the deltas of all cars.
some object positioning changes
some powerups changed places
se area now has srs floor
paint shop gives one of 12 random colors and restores wanted level
some other smaller mapping improvements
in case there is any hole in the map you are now teleported back to ground(starting point) immediately (most places on
the map/ not too near to water)
added 6 doors with neon signs which teleport you to the starting point
when a player car is hit by water canon it looses control and the player is locked until it gets destroyed
burning players get extinguished when standing on health like on bff wipe out
apc, fbi car and swatvan are bulletproof now (when you enter), firetruck is flameproof
bankvan gives temporary bribe and money while youre in like in tyty army
tank is faster and survives one more rocket
apc also survices one more rocket and can drive over cars
jeeps survive 1 rocket
monsterbug can also drive over cars
2011-03-09:
remodeled sw area
added entrance to roof in sw
added ventilators that help you with the jump at south vmg
added entrance to roof in se
remodeled those 2 2x1 buildings into a tower and also remodeled the building complex where it belongs to.
the jump on that building is now easier
placed armor and mg at every spawnpoint (which is always near a bus station)
placed flamer near most spawnpoints
moved some other weapons
added scripted powerups for vehicle armor, no collision, repair(spray), explosion punch, car flamethrower, tankgun,
jeepgun and a powerup to get army wanted level
you get army wanted level now only when you collect that powerup
several bugs and texture fixes
2011-03-06:
corrected some outer edges of the southern and western buildings
made a paintshop out of the original invisibility building
the central conveyor system changed directions
the south is now accessible with cars and peds
there is a crane and a crusher too now
the conveyor goes through the bluish green building and in the middle there is a destructor
you can get on the conveyor from the central building where carbomb is now
in west of that there are now 3 piers. this and the previous change make that area accessible in more ways so i hope it
gets used more often too.
in north central there is now a ped bridge over the s curve. that makes it a little bit closer but also adds a shortcut to just drive over that area.
from that bridge there is also a way to get on the conveyor
the blue building east of that now has a fire ladder which allows you to get up with a car
that crate like building where mines are now has a ramp which allows you to jump very high
the far west end where invis is now got an entrance to the roofs of the east buildings
when you jump on the southern buildings from the ramp on the roof where you get to the original electrogun you can move around on tthem more easily.
the little door in central of those buildings now allows access to the roofes too and with a ramp you can also get on the estern buildings where vmg is
added some bus stations
added an invisible slope between the 2 conveyors on the way to se rocket launcher
added conveyor between the 2 se buildings
flipped some of the yellow borders where vmg is and changed the roof at the entrance.
ramp at 39,217 to jump on western building which also has been lowered by one block height and moved conveyor a bit
redesigned building at the other end of conveyor
made it possible to jump from tower at 43,203 to the start point building
added ramps and stairs to the buildings west of that to allow to jump on that tower too
added invisible accelerator before the fire ladder at 80,200 to be able to jump on the paintshop building and on this at
81.209 and 81,213 o be able to jump to se rocket launcher crate pile
also added invisible accelerators on the ventilators to be able to jump on the central high tower where carbomb is (you
have to get on the building at 86,209 first). and the accelerators on that complex bring you to electrogun building and even to west rocket launcher.
extended the corner where the crusher is to add a shortcut
added spray shop, crane, some conveyors, crusher, destructors
mine&oil cleaning
changed weapon and powerup positions and type. im not happy with the result yet. i need some test gaming to balance weapon paths with all the new shortcuts.
Changelog Arena:
2011-03-09:
added Scientist textures to the floor of SE loop. Slightly tidied the textures on a couple of buildings elsewhere.
Changelog Arena and Army:
2011-03-06:
corrected 2 shading filters in se
the edge between the 2 stairs at south central has now an invisible slope so you can drive around it easily
flipped a tile at nw flamer
made tower at 44,194 like the others
2011-03-06:
fork of "tiny face off army (lite)"
2011-02-26:
(30,196) is a ramp to nowhere set as Pavement...
maybe make that Field
uh-oh! SW has side invisible faces at Z:0
there's really a LOT of mess inside some buildings... but standard levels have quite a lot as well
removing all side faces from Z:0 seems an obvious risk to delete though
the whole West side in fact
might be where you've brought the level edge into the level middle
clean all that up I'd say
just eliminate all potential weirdness, after some weeks there won't be any left
that's what I had to do in THSA
for gameplay, I'd make the building at (73,197) into 5x1 instead of 5x2
maybe make it 1 block high so can molo over it, and makes surroundings look taller
remove all traffic arrows and then re-do traffic system to be as normal as possible
maybe avoid putting traffic down 1-lane roads for the testing phase
then if it becomes stable, try adding it back whilst keeping stability
2011-02-26:
Replaced the Invulnerability with Fast Reload.
Invisibility is now Double Damage.
Lots of weak weapons replaced by semi-strong weapons.
All weapons have maximum ammo, apart from vehicle weapons.
All weapons respawn instantly, apart from those which are given again when you already have them.
Some weak weapons are simply removed as strong weapons are nearby.
Most weapon positions slightly tweaked.
Player start positions tweaked and starting weapon is now Shotgun. (Might be fun with punch combo.)
There's an Instant Gang on North island.
SW corner was a dead zone; now has Electro Gun.
NE corner was a dead zone; now has Flamer.
North road was a dead zone; now has Armour and Rocket Launcher.
Chagelog common:
2011-03-06:
all checkered floor is corrected now and it like in the first version only without errors
corrected some corner tiles
2011-03-06:
fork of "tiny face off" (classic)
2011-02-26:
added bens arena script
fixed all 45° edges sidewalks
fixed vmg building hole
made south east corner better accessable for traffic
2011-02-25:
-i think i fixed most of what was possible including:
-made some areas bigger
-added tower objects
-instant initialization, crash still possible maybe
-cleaned up inside of some buildings
-made screenshot smaller
2011-02-25:
changed tile 63
for (45,197) i used slope 49 now
i fixed (25,214)
2011-02-24:
bugfixes
made some areas bigger
added tower objects
instant initialization, crash still possible maybe
2011-02-23:
release
Download
tyfo.7z@square7
Tiny Tiny Tiny Town
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-Lantyz for the original map script files
-Testing: BenMillard, Whypay
Images
General
As you can see from the name and the images it is an even more shrunk version of Tiny Town. I know it's becoming ridiculous ;)
Arena
this is the arena version by BenMillard. It has more and instantly respawning weapons with full ammo.
Chagelog
2011-03-17:
first release
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=342
Download
tytyty.7z@square7
Rocket Chamber
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-Valve for making Portal
-The creator of Pure Zooka Arena, TommySprat, for the the idea with the invisible roof for faster death.
Images
General/Classic Mode
Anyone who played Portal probably recognized it already. If you didn't play Portal yet shame on you !!! My idea was to make a gta2 map in portal style. What suited best was a rocket arena. Later i created additional game modes to add more variety. This mode and all others too have teleporting doors and a little easter egg hidden in the northern part of the map.
Energy Pellet Mode
This will add particle emitters to the map. These "High Energy Pellet launchers" throw "High Energy Pellets" to the center of the map where they will explode.
Heavy Duty Mode
This is a mixture of Double Domination and King of the Hill. Instead of the Companion Cube there is a "1500 Megawatt Aperture Science Heavy Duty Supercolliding Super Button" in the middle of the chamber and an onscreen counter. The target is to be on the button when it reaches zero. This will add 10 000 points to your score. So try to stay on the button and try to stay alive and also don't forget that frags also give points, not as much as the button but still 2 000.
Important: select points game and a decent limit, for example 100 000.
Party Escort Mode
This mode will make 2 combine guards spawn regularly which will try to eliminate the players. You can kill them or you can avoid them so they chase your opponent.
Combined Modes
It is also possible to play combinations of all 3 modes. ep is for Energy Pellet Mode, hd for Heavy Duty and pe for Party Escort.
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=185
Chagelog
2011-02-17:
-radio is a bit lauder (as laud as possible)
-button now changes texture when going on it.
-i added tubes over respawn area. not only for visual reasons. while respawning you can see in which edge of the map you are faster.
-the invisible roof is now closed completely and only opened when needed for a short time.
-in 3player hd mode the count down should continue when at least 2 players are alive (hopefully)
2011-02-13:
added energy pellet mode
made combinations between modes
2010-12-23:
added the new mode "Heavy Duty" which works similar to King of the Hill
2010-10-01:
made elevator rooms smaller
bots on pe spawn from the beginning on
elevator rooms work as teleporter
2010-09-13:
added doors
added full radio tune
added some texures
added party escort mode
much fine tuning
2010-08-06:
changed mmp & readme to newest convention
before:
ready for release
Download
rocha.7z@square7
rocha.7z@filefront(old)
GTA CHAMBER
I also made a stand alone version of gta that includes this map. It is a minimalistic version
and has nothing more than what is need to play this map over lan. Thus it only is 3.73 MB. i also made minimalistic versions for other maps.
You can download it from this very easy rememberable url:
gta-chamber.tk
Azari Heights
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
Images
Description
This map is made out of the district Azari Heights in Industrial. At the moment there is only one game mode for it. It is a flamerer electrogun and molotov arena in an early stage.
Forum
Chagelog
2010-10-02:
release
Download
ah.7z@square7
Mad Island
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
Images
Description
This is also a part from the map Industrial. It is not playable yet. If anybody wants to make something out it you are welcome.
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=336
Chagelog
2011-02-28:
updated readme
2010-10-02:
map edit
Download
nothing playable yet
Blast City General
Blast City is my big multiplayer map Projekt and also the name of the Capital City.
It includes the versions of The big city (the newest is First Blood ) as well as little townmaps like Coctail Party or arena maps like High Land
Blast City - First Blood
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
Images
Details
This was my first map. It is the first and probably stays only district of Blast City. Much map editing work went into it. There is a harbor, an icecream factory, a ferry dock, a factory of unknown purpose that seems to produce a lot of trash that is being shiped, dumped in the sea and dumped on the barcks&street, foreign worker baracks, a lighthouse and allotment gardens.
Forum
Chagelog
2011-02-28:
updated readme
2010-08-06::
changed mmp & readme to newest convention
before:
released
2005-02-12:
first release
Downlaod
bc_fb.7z@square7
Blast City - Cocktail Party
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs MapEditor, Zone Editor & STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-everyone who tested this map and helped debugging
-including Ben Millard
Images
Description
This map mainly has to do with cocktails, more precisely molotov cocktails. The dominant weapon are molotov coctails but there are also carbombs and some bullet weapons.If you want to take out an enemy you need to have a strategy. So use the rarely your weapons wisely.Some other items are only reachable with using one of the famous game glitches in gta2 and i made them hard to reach for good reasons.
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=177
Chagelog
06-08-2010:
changed mmp & readme to newest convention
before:
V 0.8
More coctails, weapons and easier to drive road
V 0.7
I corrected some Air-Bugs and i added lights so you can play the map in dusk too.
Now it looks realy cool at night, especially the colored light panels.
V 0.5
The seewall road is now a bit easier to drive and I added some Vehiclebombs and tricky placed items on the map.
V 0.4
The Second Map of the Blast City series is now ready for its first release !!!
Download
bc_cp.7z@square7
Blast City - Gang Bang
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs MapEditor, Zone Editor & STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-Sektor if desyncs are gone now
Images
Description
The Mc Pedestrian Vs Brain Freeze. Choose your gang wisely.
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=184
Chagelog
2011-02-28:
updated readme
2010-08-06:
changed mmp & readme to newest convention
before:
released
Download
bc_gb.7z@square7
Blast City - High Land
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
Images
Classic
You are invincible and can only die by falling off the building. Try to do that with your enemy
RoFl
Rocket Launcher and Flame Thrower. This time you are not invincible
MoFl
Molotov Cocktail and Flame Thrower. This time you are not invincible
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=178
Chagelog
2011-02-28:
updated readme
2011-01-07:
added bc_hl_rofl and bc_hl_mofl
2010-08-05:
changed mmp & readme to newest convention
before:
released
Download
bc_hl.7z@square7
Blast City - Deep Water
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs MapEditor, Zone Editor & STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-BP for .... well not really ;)
Images
General
This one was lying around unfinished quite a long time on my disk. I brought it to state where it is looking like something now and gave it an arena script. In its final version it should become a mission map(while keeping the arena version).
First: All similarities to recent events, should you find one, are random ;)
This map does not simulate anything that has happened. Real events, as dramatic as they are, often turn out not be perfectly suited for making a story. So take this map as it is - a game. If you want to discuss or inform you about the events please do but don't take this map as source of information XD
If you want to moan about political incorrectness think about that gta2, pretty sure, was never intended to political correct :)
SET_MODE (fake_severity, OFF) ;P
Arena Mode
i put some weapons on the map but it is not a really a well balanced game yet
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=247
Chagelog
2011-02-28:
udated readme
2010-09-14:
first release in form of an areana version
2010-08-06:
changed mmp & readme to newest convention
before:
half complete
Download
bc_dw.7z@square7
Blast City - Awkward Cargo
Credits
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
Images
Description
This map is a big cargo ship with many cars loaded. The goal is to crash your opponent into water or kill him or let him die by any means. The only rule is that you have to be in the arena. Otherwise deaths are not counted. Everyone has 10 lives in the beginning. The first who has 0 looses. Then you'll hear game over. But you can continue if you want. You can see how often you died by looking at the score. you start with 10 000 000 and loose 100 000 every death.
Features
-slighly modified uk.sty, the original conversion of gta london textures from Pyro.
-moving water
-sounds
-a little "easter egg" ;)
-live counter
-taunts
-arena script
-30 Surprise Items (many are good, some are neutral and some are bad) that spawn on one of the 4 places. Some are simple car weapons others are complex
scripts. To use some of the powerups you have to collect them, press fire, press horn or both. and be warned: not all powerups are good ones!
Items
nothing
planted MINE
planted OIL
vehicle bomb
vehicle oil
vehicle mine
vehicle mg
remote bomb (briefcase): when pressing horn a large explosion will happen at all 4 itemspawnpoints
repair (health):repairs and repaints your car
tank (kill frenzy (1/2)): a supertank that shoots at players and fixed locaions
FOOTY: a football that can be pushed around and explodes when pressing horn
squad (instant gang): 2 guys with mg and 2 guys with rocke launcher that hunt the players
rocket bullet flame proof (armour)
no collision (invulv): allows you to crash enemies out of your way easily and proects you from being pushed
life + 1 (life)
1 free walk (out of jail): Allows you to leave your car once without loosing a life
planted bomb (bomb): explodes when driven over
vehicle instant bomb
Mini Car (remote control): gives you control over a minicar with car bomb
door rockets (multiplayer): Rockets will appear at the gate and fly northwards
tanktop (tanktop): gives you one tank shot. press horn and then fire immediately
exploding bots (respekt): A van appears and yellow people will exit. when you drive over them they exlode
watercanon (watercanon): works like tanktop but only allows you to extinguish the fire on your own car
JAMMED_ACCELERATOR (invis): All other players cannot stop their cars for a period of time
car flamethrower (jeepgun): works like tanktop but you have to turn your turret to the side to be useful and you can use it multiple times
car thiefs (gta2logo): They try to pull you out of your car
bankvans (bribe): Its raining vans
jeep (kill frenzy (2/2)): like supertank but a jeep
rocketlauncher: rocket launcher and the possibility to leave the car for very short time
molotov coctail: same witth molotov
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=239
Chagelog
2011-02-24:
Readme update
2011-02-14:
fixed some bugs
2010-12-20:
-several important bugfixes and improved arena management + 2 items
2010-12-13:
-fixed several bugs again and added respawning cars
2010-12-12):
-added many new items and fixed some bugs
2010-12-07:
-fixed some bugs
2010-12-06:
-i added a lot of scripted powerups, many in its form never seen on any map.
-if you leave your car now you loose one live (except with "get out of jail")
2010-12-03:
-the deck has now a hopefully good car park.
-a script counts down from 10 lives for each player (due to gta2 weiredness™ only 3 4(with proper handling) counters are possible)
-you will loose a live when you leave the battle deck (no matter how)
(between):
many other important things including powerup system new cars and live counter
2010-09-08:
first release
-new texture
-completed map
-sounds
-test car park
2010-08-06:
changed mmp & readme to newest convention
before:
sketch
Download
bc_ac.7z@square7
Blast City - Ghost Town
It's only an idea at the moment with little experimenting. It will be a map with rockets and invisible players.
Image
Blast City - Church of Prey
Image
screenshot is not up to date
Description
this is a zombie map. it is not complete yet and can only played in singleplayer
Forum
http://gtamp.com/forum/viewtopic.php?f=5&t=171&start=0
Chagelog
2011-02-27:
splitted off Brain Drain aka Rocket and Flamer/ Molotov and Flamer
06-08-2010:
changed mmp & readme to newest convention
before:
singleplayer beta
Download
not yet available. something that is playable in singleplayer can be downloaded on the forum
Brain Drain
Image
General
It's an apocalyptic arena with the textures from BC Church of Prey
RoFl
Rocket Launcher and Flame Thrower.
MoFl
Molotov Cocktail and Flame Thrower.
Forum
Chagelog
2011-02-26:
release as seperate map
Download
bd.7z@square7
Planned and incomplete Projects or Ideas
besides these completed and incomplete maps i also worked on and thought of some other projects:
other blast city districts
deck17 from ut
a cs style map
tiny tiny tiny town: an even smaller version of tiny tiny town
tiny tiny tiny tiny town: a rediculusly small version of tiny town
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